The 12 principles of animation

Squash and Stretch: 
as the 5 bounces it compresses deep into the ground to achieve a realistic bounce.

Anticipation:
In order to make the flip the 5 has to do a few prep jumps.

staging:
as this is a basic animation it it simply centered.

pose to pose:
as this animation used a story board in order to assure that the flip looks real.

Follow Through:
After the 5 lands and turns into and you'll notice it 'stand up' 

slow in/ out: 
The five bounces faster at the top and bottom of the jump than when its in the air.
Arc:
The arc of the flip

Secondary Action:
thier is little secondary action until the end when the 5 is turning into an S while jumping and spinning.

Timing:
The 5 is only flipping for as long as he can jump instead of having crazy air time in the flip.

exaggeration:
the jumping motion of the 5 is heavily compressed at the bottom.

Solid Drawing:
the 5 has solid structure and central balance

Appeal:
I tried using a generic looking 5 and S instead of something heavily stylized for a clean and simple look

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